Passionate artist with over 20+ years of experience in the field of character development for cinematics and games.
• Strong ability in bringing to life 3D characters from a 2D concept art
• Character design using digital(2D/3D) or traditional media (pencil/clay sculpting)
• Excellent understanding of human and animal anatomy
• Polygonal modeling for cinematics and games
• Organic, hard-surface and environment modeling
• Unwrapping clean UV's and hand-painted textures
• Some experience with animation, CAT system and Biped
• Lighting and rendering with VRay, Mental Ray, Marmoset and CryEngine
• 3Ds Max, ZBrush, Mari, Mudbox, Photoshop, Substance Painter, Marvelous Designer, Ornatrix